Joys of Small Game Development: abagames’ Guidebook on Making Games for the Fun of It

# Joys of Small Game Development: abagames’ Guidebook on Making Games for the Fun of It

## What “Joys of Small Game Development” Is: A Guidebook to Enjoying the Craft

“Joys of Small Game Development” is a guidebook, published as an open documentation project, about designing and building small games. It is maintained as a public repository and rendered as a browsable web edition, so its chapters can be read directly online rather than only downloaded [as source](https://github.com/abagames/joys-of-small-game-development). The [web edition](https://abagames.github.io/joys-of-small-game-development-en/) organizes the material into topic pages, and the project’s structure — a set of linked articles rather than a single monolithic text — suggests it is meant to be dipped into by subject as much as read straight through.

As its title indicates, the guidebook’s frame is *small* games: compact projects rather than large productions. The material available in the repository is oriented toward the practicalities of that scale, though a full accounting of every chapter is best taken from the guidebook’s own table of contents rather than summarized second-hand.

## About the Author: abagames and the Guidebook’s Origins

The guidebook is published under the **abagames** name, the identity behind [the repository](https://github.com/abagames/joys-of-small-game-development) and the [hosted web editions](https://abagames.github.io/joys-of-small-game-development-en/). abagames is known in the small-games and minigame community, and this guidebook reads as a distillation of that practice into written guidance. Details about the author’s personal background beyond the published project are not established by the sources available here, so this review does not attribute biography that the repository itself does not state.

The project’s origins as an open, version-controlled document mean it can be revised over time; readers evaluating it should treat the live repository and hosted pages as the current, authoritative version rather than any single snapshot.

## Reading It in English: The English-Language Edition

The guidebook exists in more than one language. Alongside the [base repository](https://github.com/abagames/joys-of-small-game-development), there is a dedicated [English-language repository](https://github.com/abagames/joys-of-small-game-development-en) and a corresponding [English web edition](https://abagames.github.io/joys-of-small-game-development-en/). For English-speaking readers, the hosted English edition is the most direct way in: it presents the chapters as web pages that can be read without cloning or building anything locally.

The existence of a separate English repository and site indicates the translation is maintained as its own tracked project. Whether the English edition is fully in step with every other language version at any given moment is not something the sources here confirm, so readers who need the most complete text may want to compare the English pages against the base repository.

## Small Games as Their Own Reward: Making Them Is the Fun

The guidebook devotes a section to the idea that making small games is enjoyable in its own right — the [web edition includes a page on precisely this theme](https://abagames.github.io/joys-of-small-game-development-en/fun_to_make_small_games.html). The title of the project itself (“Joys of…”) points in the same direction.

That the guidebook *presents making small games as something that is fun in itself* is a reasonable reading of this page’s framing, but it should be treated as an interpretation rather than a verified summary: the specific argument the page makes has not been independently cross-checked here, and this review does not claim to render its full reasoning. Readers interested in how the guidebook motivates small-game development — and whether it frames the reward as intrinsic enjoyment, skill-building, creative freedom, or something else — should consult [the page directly](https://abagames.github.io/joys-of-small-game-development-en/fun_to_make_small_games.html) rather than rely on a paraphrase. The precise claims it advances remain an open question from the standpoint of this review.

## Automated Sound: Generating Background Music and Sound Effects for Small Games

The guidebook also includes material on sound, hosted as a [procedural sound page](https://abagames.github.io/joys-of-small-game-development-en/procedural/sound.html) within the web edition’s “procedural” section. Its placement under a procedural heading suggests the topic concerns generating audio programmatically rather than authoring it by hand.

Beyond that, the specific scope of the page — whether it *covers automated generation of background music and sound effects for small games*, and to what depth — has not been independently corroborated here and should not be taken as settled. The page’s location and section imply an interest in procedural or automated audio, but exactly which techniques it describes, which tools it recommends, and whether it treats background music, sound effects, or both are questions this review leaves open. The [source page](https://abagames.github.io/joys-of-small-game-development-en/procedural/sound.html) is the authority on its own contents, and readers evaluating the guidebook’s audio guidance should read it there directly.

For a broader engine and workflow overview, see Godot Engine Explained: Open-Source, Multi-Platform 2D and 3D Game Development.