
PlayAgit / Notes for builders
Build. Play. Explore.
A technology blog covering game development, AI, automation, and industry news — notes from what we actually build and run.
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Blender Survey 2026 Asks About Workflows, Priorities and Community Spending
Blender’s 2026 user survey aims to understand demographics, workflows, improvement priorities, community spending and paths to contribution.
Latest from the workbench
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Claude’s Watermark Is Made of Characters You Cannot See, and the Remover Ships as a Claude Skill
The reporting that started this is narrow.
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A Secretary of War Says He Is Designating Anthropic a Supply-Chain Risk: What the Record Actually Contains
The subject of the dispute is Anthropic.
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NVIDIA Names Three Requirements for Local AI, Then Answers Them in C++ on TensorRT RTX
NVIDIA published an article on its developer blog titled “Build Local AI Apps with C++ and NVIDIA TensorRT RTX Samples,” presenting sample code for building local AI applications in C++ using NVIDIA TensorRT RTX (NVIDIA developer blog).
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Meta’s Prompt-Built Games Name No Engine, Its VR Glasses Name Unity 6.6: What the Day-One Support List Actually Covers
The announcement, as it has been reported, pairs two things that sit at opposite ends of a production pipeline.
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More Than 300 Signatures at Ubisoft Montreal: A Union’s Collective Action Over Hybrid Work Starts With a Petition
The reported news is narrow and easy to state: employees at Ubisoft Montreal have launched a collective action intended to preserve an existing hybrid work schedule, according to trade coverage of the action.
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Docker Put Agent Permissions in an OCI Image — and the Spec Going to the CNCF Is Already at Version 3
At WeAreDevelopers, Docker presented three things together — Sandboxes, Kits, and Cloud Sandboxes — and framed them as the means of giving AI agents strong isolation and reproducible authority (Docker’s own keynote recap; company announcement, not independently corroborated).
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A Game Development Resource List With No “Awesome” In Its Name: What The Public Record Of killop/anything_about_game Actually Says
The findable record for this project is short enough to list in full.
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Seattle, a 2010 Profit-Sharing Plan, and a June 2018 Xbox Acquisition: What the Undead Labs Record Actually Says
The encyclopedia entry at the center of this record describes Undead Labs as an American video game developer [uncorroborated], located in Seattle, Washington [uncorroborated], and as the developer of State of Decay [uncorroborated] (Undead Labs).
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Shape Keys Are Being Reviewed in Blender’s Grease Pencil — and Bézier Curves Are Moving With the Strokes
Coverage published on that date describes a video titled “First Look: Shape Keys in Blender Grease Pencil & 2D Rigging Test,” credited to a creator working under the name Mumu Mundo, and carried by the Blender community news site BlenderNation (source).
