
PlayAgit / Notes for builders
Build. Play. Explore.
A technology blog covering game development, AI, automation, and industry news — notes from what we actually build and run.
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Kojima’s Physint Moves From PlayStation to Xbox: the September 9 Announcement and the Signing That Cuts Against Xbox’s Own Recent Record
The turn in this story is a publishing announcement.
Latest from the workbench
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Multi-Vector Retrieval: ColBERT, ColPali, and the Push for Efficiency
Explore ColBERT, ColPali, multi-vector training tools, storage and search challenges, and the retrieval efficiency approaches of MUVERA and LEMUR.
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GTA 6 Confirmed to Launch Without Microtransactions or Generative AI This November
Rockstar Games has confirmed Grand Theft Auto 6 will launch without microtransactions and without generative AI, with the game set to arrive in November.
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Gemini Robotics 2: A Planner–Executor Split, a Second Model Line, and a Simulated Skill That Waited for Its Trigger
At the end of July 2026, Google DeepMind published an announcement page for Gemini Robotics 2 framed around a phrase it uses as the release’s organising idea: whole body intelligence.
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How the 2026 Engine Field Actually Sorts: Unreal 5.8, Godot’s Funding, and the Newcomers Borrowing Unreal’s Renderer
State of Unreal 2026 shipped Unreal Engine 5.8, open-sourced Lore and previewed Unreal Engine 6 — while Godot, Fluorite, Raverie and g3n crowd the open list.
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Vision’s Thumbnail, Personalization and OpenCloud Runs: Timing, Changes and Evidence Gaps
Review Vision’s six Thumbnail, Personalization and OpenCloud runs, recorded changes, gap ledger entry and playagit’s research and draft outcomes.
